02 / Living Studio

Living Studio.

An ongoing record of visual references, experiments, conversations, feedback, and the decisions that shape my work.

01

Visual Journey

References & questions

Visual Journey 01: Net Art

Browser culture, participation and creative coding. Draft awaiting references.

Draft
02

Working Log

Decisions & attempts

Rebuilding the studio

Reference: Yuri.WG's portfolio. One precise feature is its large particle name: typography becomes a field of small marks rather than a solid surface.

Decision: Use a black background, white type, muted metadata, fine borders, and restrained blue-violet accents. The name is OLIVER LI, and all site copy is in English.

Agent conversation: I asked for a complete redesign while keeping the course structure. I confirmed the reference palette, my display name, English copy, and a dynamic particle effect.

Attempt and revision: The earlier blue panels separated content into large cards. This version uses open space and a vertical index so the studio reads as a continuous archive.

Next: Add the Net Art references, confirm the first project brief, and replace the profile placeholders.

Establishing a visual language

The first version combined bold typography, a fixed grid, and an editorial archive. A later revision used a cobalt-blue palette and modular panels inspired by Cerebrium.

This entry preserves the earlier direction as part of the development process. The current design was adopted on 11 October 2026.

Prompt structure and image tests

To add: a real agent conversation, prompt versions, unsuccessful outputs, and a note explaining the next revision.

Initial questions

To add: early interests, questions, and assumptions about generative AI and media.

03

Ideas & Feedback

Project direction

Beat by Beat — Pathway A

A browser rhythm instrument with live visual traces. Six-part project proposal · 5–6 minute presentation.

Proposal

Choosing a feasible direction

Agent conversation: I compared Pathways A and C as a beginner. I chose to explore creating music through my own actions, with clear drum beats that are easy to combine.

Proposed scope: A three-layer, sixteen-step rhythm grid with corresponding rings, lines and points. The first production milestone is one stable drum loop.

Alternative set aside: A 3D music room would add scene-building and game-engine work. A browser instrument lets me focus on the relationship between rhythm, choice and visual feedback.

Current status: Presentation prepared; the rhythm program is not implemented. Timing, sound selection and visual clarity still need testing.

Next: Rehearse the presentation, confirm the proposed visual mappings, and test one drum sound. Tutor and peer feedback will be added after the presentation.